Keep in mind that when jumping back in this fashion, the completion of a chapter will only influence the conditions of the immediately following chapter, not everything else down the list. The main menu's chapter select option is a handy way to jump back to an earlier point, making the trophies less time-consuming to obtain.Actions taken throughout the game affect how the story plays out and how different characters interact with each other. Also, upon making a mistake, immediately quit back to the main menu and then choose the continue option to resume from the last checkpoint, hopefully saving some loading time. Heavy Rain is an interactive story with its plot arcs heavily influenced by player decisions and the success or failure of numerous quicktime, button-pressing events. The achievement trophies don't care what difficulty setting is used, so for the trophies that require a perfect string of inputs, change the difficulty setting to "Not Very Familiar" for a much, much easier time.Furthermore, the time windows of the circle icon prompts are greatly shortened. The prompts now also involve the shoulder buttons. The "Perfectly Familiar" setting is the toughest.The slow-press motions and the Six Axis shoving-tilting motions are used as normal. The prompts now also involve the Square and Triangle Buttons. The merely "Familiar" difficulty setting is the default choice.
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